Hey there everyone. I'm finally able to post this. Last month was extremely work-intensive. I feel sorry for the people who had two classes. Thankfully, I only had one. I would recommend that you talk to your Student Advisor before taking this class and take it by itself if you truly want to produce something really nice.
That being said, I had Erin instead of Chris Burke this month. It was a fun class, and she really goes out of her way to help the students. She offers study groups for the midterm and the final, and even brings prizes.
I got really lucky. ESPN contacted Full Sail and as students, we got a chance to get real world experience. I put everything into my wireframes and I believe I get to continue working on them in the next class, too.
Lab 1: Good and Bad Design
This lab is by far the easiest lab. You spend the lab walking around campus, taking pictures of what you think is good and bad design. Then you're handed a worksheet that ask you to describe certain usability principles within each design.
Lab 2: Design an Elevator Panel
This lab was also fairly simple, though it required a little bit of thinking outside of the box. You needed to design an elevator that could go up (and down) 1,000 floors, including ways to add and delete floors to (and from, respectively) a queue.
Lab 3: Flow Chart:
In this lab we were required to make a flow chart. It's a technical document that describes the layout of the site. This was fairly interesting, because we were required to go as far down as a page element, which is uncommon. Most flow charts only go down to a single page. You can reference the site diagram that I did in Principles of Production process in an earlier month.
Lab 4 - 7: ESPN KAM Project
The ESPN KAM project spanned the last four labs in the Web Interface and Usability. These labs will not be the same when you go through, but the principles are there. We had to wireframe a Kiosk application for ESPN to collect data through interviews.
After many hours of tedious wireframing, I finally completed my click-through prototype and you can view it here. If you would like to comment or critique it, please send me an email. I'd love to hear your thoughts on my design.
http://invis.io/N740BZ8E
Tuesday, June 26, 2012
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